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<div class="header">
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<a href="#pub-methods">Public Member Functions</a> &#124;
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  <div class="headertitle"><div class="title">CrypticCabinet.Passthrough.PassthroughChanger Class Reference</div></div>
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<p>This component interacts with the PassthroughConfigurator (if any in the scene) to apply changes to the passthrough dynamically in terms of brightness, contrast, opacity and saturation.  
 <a href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_changer.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for CrypticCabinet.Passthrough.PassthroughChanger:</div>
<div class="dyncontent">
 <div class="center">
  <img src="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_changer.png" alt=""/>
 </div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ab7d0b3ba47367567d281aaba81814462" id="r_ab7d0b3ba47367567d281aaba81814462"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_changer.html#ab7d0b3ba47367567d281aaba81814462">SetPassthroughDefaultLut</a> ()</td></tr>
<tr class="separator:ab7d0b3ba47367567d281aaba81814462"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af508649737dbdba403533031fa9c6bfc" id="r_af508649737dbdba403533031fa9c6bfc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_changer.html#af508649737dbdba403533031fa9c6bfc">SetPassthroughDarkerRoomLut</a> ()</td></tr>
<tr class="separator:af508649737dbdba403533031fa9c6bfc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a43c907d306b3a4afae86fddfad3ed2ff" id="r_a43c907d306b3a4afae86fddfad3ed2ff"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_changer.html#a43c907d306b3a4afae86fddfad3ed2ff">SetPassthroughUvLightRoomLut</a> ()</td></tr>
<tr class="separator:a43c907d306b3a4afae86fddfad3ed2ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8a7fd63dcaa74f4790c09bb53e291972" id="r_a8a7fd63dcaa74f4790c09bb53e291972"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_changer.html#a8a7fd63dcaa74f4790c09bb53e291972">SetPassthroughBrightness</a> (float brightness)</td></tr>
<tr class="memdesc:a8a7fd63dcaa74f4790c09bb53e291972"><td class="mdescLeft">&#160;</td><td class="mdescRight">Changes the brightness of the passthrough layer designated by the passthrough configurator.  <br /></td></tr>
<tr class="separator:a8a7fd63dcaa74f4790c09bb53e291972"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab0cd52a0c0da33cf156ea151e5abfb53" id="r_ab0cd52a0c0da33cf156ea151e5abfb53"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_changer.html#ab0cd52a0c0da33cf156ea151e5abfb53">SetPassthroughContrast</a> (float contrast)</td></tr>
<tr class="memdesc:ab0cd52a0c0da33cf156ea151e5abfb53"><td class="mdescLeft">&#160;</td><td class="mdescRight">Changes the contrast of the passthrough layer designated by the passthrough configurator.  <br /></td></tr>
<tr class="separator:ab0cd52a0c0da33cf156ea151e5abfb53"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a02d591fbb9b1572c9a1b030548a46cf0" id="r_a02d591fbb9b1572c9a1b030548a46cf0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_changer.html#a02d591fbb9b1572c9a1b030548a46cf0">SetPassthroughOpacity</a> (float opacity)</td></tr>
<tr class="memdesc:a02d591fbb9b1572c9a1b030548a46cf0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Changes the opacity of the passthrough layer designated by the passthrough configurator.  <br /></td></tr>
<tr class="separator:a02d591fbb9b1572c9a1b030548a46cf0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac6de1612a159299b5e1a51b700b55ebb" id="r_ac6de1612a159299b5e1a51b700b55ebb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_changer.html#ac6de1612a159299b5e1a51b700b55ebb">SetPassthroughSaturation</a> (float saturation)</td></tr>
<tr class="memdesc:ac6de1612a159299b5e1a51b700b55ebb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Changes the saturation of the passthrough layer designated by the passthrough configurator.  <br /></td></tr>
<tr class="separator:ac6de1612a159299b5e1a51b700b55ebb"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>This component interacts with the PassthroughConfigurator (if any in the scene) to apply changes to the passthrough dynamically in terms of brightness, contrast, opacity and saturation. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a8a7fd63dcaa74f4790c09bb53e291972" name="a8a7fd63dcaa74f4790c09bb53e291972"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8a7fd63dcaa74f4790c09bb53e291972">&#9670;&#160;</a></span>SetPassthroughBrightness()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void CrypticCabinet.Passthrough.PassthroughChanger.SetPassthroughBrightness </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>brightness</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Changes the brightness of the passthrough layer designated by the passthrough configurator. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">brightness</td><td>Value between -1 and +1</td></tr>
  </table>
  </dd>
</dl>

<p class="reference">References <a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_configurator.html#af3de520935e9601896d54bad3d750813">CrypticCabinet.Passthrough.PassthroughConfigurator.Instance</a>, and <a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_configurator.html#a5e32bbd2e85c5dfd853ca9cc88259816">CrypticCabinet.Passthrough.PassthroughConfigurator.SetBrightness()</a>.</p>

</div>
</div>
<a id="ab0cd52a0c0da33cf156ea151e5abfb53" name="ab0cd52a0c0da33cf156ea151e5abfb53"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab0cd52a0c0da33cf156ea151e5abfb53">&#9670;&#160;</a></span>SetPassthroughContrast()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void CrypticCabinet.Passthrough.PassthroughChanger.SetPassthroughContrast </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>contrast</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Changes the contrast of the passthrough layer designated by the passthrough configurator. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">contrast</td><td>Value between -1 and +1</td></tr>
  </table>
  </dd>
</dl>

<p class="reference">References <a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_configurator.html#af3de520935e9601896d54bad3d750813">CrypticCabinet.Passthrough.PassthroughConfigurator.Instance</a>, and <a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_configurator.html#a30807ac0286478947704ee91f65d7c6b">CrypticCabinet.Passthrough.PassthroughConfigurator.SetContrast()</a>.</p>

</div>
</div>
<a id="af508649737dbdba403533031fa9c6bfc" name="af508649737dbdba403533031fa9c6bfc"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af508649737dbdba403533031fa9c6bfc">&#9670;&#160;</a></span>SetPassthroughDarkerRoomLut()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void CrypticCabinet.Passthrough.PassthroughChanger.SetPassthroughDarkerRoomLut </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p class="reference">References <a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_changer.html#ab7d0b3ba47367567d281aaba81814462">CrypticCabinet.Passthrough.PassthroughChanger.SetPassthroughDefaultLut()</a>.</p>

</div>
</div>
<a id="ab7d0b3ba47367567d281aaba81814462" name="ab7d0b3ba47367567d281aaba81814462"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab7d0b3ba47367567d281aaba81814462">&#9670;&#160;</a></span>SetPassthroughDefaultLut()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void CrypticCabinet.Passthrough.PassthroughChanger.SetPassthroughDefaultLut </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p class="reference">Referenced by <a class="el" href="class_cryptic_cabinet_1_1_u_i_1_1_modal_1_1_in_game_menu.html#aa2981b11014d69731ac0deaf8f266094">CrypticCabinet.UI.Modal.InGameMenu.QuitToMainMenu()</a>, <a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_changer.html#af508649737dbdba403533031fa9c6bfc">CrypticCabinet.Passthrough.PassthroughChanger.SetPassthroughDarkerRoomLut()</a>, and <a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_changer.html#a43c907d306b3a4afae86fddfad3ed2ff">CrypticCabinet.Passthrough.PassthroughChanger.SetPassthroughUvLightRoomLut()</a>.</p>

</div>
</div>
<a id="a02d591fbb9b1572c9a1b030548a46cf0" name="a02d591fbb9b1572c9a1b030548a46cf0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a02d591fbb9b1572c9a1b030548a46cf0">&#9670;&#160;</a></span>SetPassthroughOpacity()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void CrypticCabinet.Passthrough.PassthroughChanger.SetPassthroughOpacity </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>opacity</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Changes the opacity of the passthrough layer designated by the passthrough configurator. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">opacity</td><td>Value between -1 and +1</td></tr>
  </table>
  </dd>
</dl>

<p class="reference">References <a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_configurator.html#af3de520935e9601896d54bad3d750813">CrypticCabinet.Passthrough.PassthroughConfigurator.Instance</a>, and <a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_configurator.html#afc85e9c920b4e6d75927909fa79a8ea2">CrypticCabinet.Passthrough.PassthroughConfigurator.SetOpacity()</a>.</p>

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<a id="ac6de1612a159299b5e1a51b700b55ebb" name="ac6de1612a159299b5e1a51b700b55ebb"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac6de1612a159299b5e1a51b700b55ebb">&#9670;&#160;</a></span>SetPassthroughSaturation()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void CrypticCabinet.Passthrough.PassthroughChanger.SetPassthroughSaturation </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>saturation</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Changes the saturation of the passthrough layer designated by the passthrough configurator. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">saturation</td><td>Value between -1 and +1</td></tr>
  </table>
  </dd>
</dl>

<p class="reference">References <a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_configurator.html#af3de520935e9601896d54bad3d750813">CrypticCabinet.Passthrough.PassthroughConfigurator.Instance</a>, and <a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_configurator.html#a22d58c132ef913b912fe244376dc5235">CrypticCabinet.Passthrough.PassthroughConfigurator.SetSaturation()</a>.</p>

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<a id="a43c907d306b3a4afae86fddfad3ed2ff" name="a43c907d306b3a4afae86fddfad3ed2ff"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a43c907d306b3a4afae86fddfad3ed2ff">&#9670;&#160;</a></span>SetPassthroughUvLightRoomLut()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void CrypticCabinet.Passthrough.PassthroughChanger.SetPassthroughUvLightRoomLut </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p class="reference">References <a class="el" href="class_cryptic_cabinet_1_1_passthrough_1_1_passthrough_changer.html#ab7d0b3ba47367567d281aaba81814462">CrypticCabinet.Passthrough.PassthroughChanger.SetPassthroughDefaultLut()</a>.</p>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_passthrough_changer_8cs.html">PassthroughChanger.cs</a></li>
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